Category Archives: Don’t Blow It!

Don’t Blow It! in PBS Off Book

I guess I should have shared this a long time ago, but better late than never!

Don’t Blow It was included in a PBS Off Book feature about indie game development.  Our presence at Boston FIG is the reason for this happening (you can see some other BFIG entries alongside us).  It’s pretty cool to be informally recognized as “indie enough”, or at least Cassie’s art gave people that impression. 😉

We’re at 0:43, right after that heartwarming holiday photo of Team Meat.

Don’t Blow It! – Building, an experimental feature

Here’s a quick look at one of the new possibilities in the future of Don’t Blow It.

What you see here is the work-in-progress of creating structures in-game: Building.  The new feature, which is pretty unusual for a platformer, lets you join certain “buildable” objects together.  This lets you solve many puzzles and obstacles with tremendous freedom (and lets us design some pretty awesome puzzles for you to solve).

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Don’t Blow It! – BostonFIG update

The Boston Festival of Indie Games submission period for digital games ended last night and I have to say…  I’m happy with my entry.

I worked furiously to squash some bugs and get the BostonFIG demo level finished earlier this month.  Shortly before the deadline, coding work on Don’t Blow It slowed a little as I began polishing it and I started to put more thought into the business side of things.  There’s a lot to consider as I try to make not just a game to play with the kids, but a product that other people will want and be able to get.  This festival will be a good chance to expose people to the game and judge their reactions.

Continue reading Don’t Blow It! – BostonFIG update

Boston FIG, Let’s Go!

The Boston Festival of Indie Games is a new local showcase for indie games in the Boston area. Lately, I’ve been working on the little details in Don’t Blow It that are important for the festival submission. That’s right, we’ll be showing off the game right there in Boston!

Take a look at the official site for details: http://bostonfig.com

It’s free to register and attend.  If you’re in the area, sign up and come see us on Saturday, September 22nd!

Don’t Blow It! – Pig Hill

Among other things, I’ve been making some new levels. Here’s one in development called “Pig Hill”:

On Pig Hill, you simply carry a round pig up to the top of a large hill. This round piggy likes to roll back down the hill, along with the oncoming logs that knock you around.

In testing, it’s a little frustrating because the logs come flying down the hill at crazy speeds.  They easily send you back to the bottom of the hill if you don’t time your jumps well.  A dash of linear damping should fix that. 🙂

Don’t Blow It! progress

Don’t Blow It has been steadily improving over the last few weeks.  I’m running out of programming tasks!  There are some new features I’m planning to add later, but more importantly, I’ll be producing a gameplay video soon (let’s hope for this week).

Here’s another screenshot to mark our progress:

It’s getting really exciting now, even as I struggle to manage the development.  I can’t wait to play it for real… but that means I need to get various pieces in order, like level design, art, music, and networking.  There sure is a lot of work left, but the game will be worth it.