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SDL_gpu has its first binary release!   If you make games or applications in C or C++, you should give it a spin.

In case you aren’t familiar with it yet, SDL_gpu is an alternative rendering system for SDL 1.2 and SDL 2.0.   It includes everything you need to make amazing, high-performance 2D graphics:

  • Fast buffered blits
  • Shader support
  • Sprite rotation and scaling
  • Plenty of 2D primitives (e.g. lines, arcs, circles, rounded rectangles, annulus sectors)
  • Render-to-Texture
  • An enjoyable basic abstraction (targets and images)
  • Virtual resolution and viewports
  • 2D camera control
  • Built-in support for some popular image formats
  • Blend, filter, and wrap modes
  • Arbitrary 2D geometry (batched textured triangles)
  • Can be used with native OpenGL calls

You can get started at the Google Code page.  There’s some introductory info, documentation, and downloads there.

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One Response to “SDL_gpu 0.8.0 released!”

  1.  gfan says:

    good job! but how to create mask effect for uses sdl-gpu?

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