Pixel Proof is our newest app for desktop computer platforms. It’s a great new editor that approaches pixel art in a special way. The interface is simple, the tools are fresh, and much of it is customizable. Set up your palette and toolset and the layered file format will save them along with the image. With Twitter integration, you can even tweet your art directly from the app!
With all of the exciting features packed into Pixel Proof and the future plans, Pixel Proof is lined up to be the cleanest, most flexible pixel editor available. Help us get there by trying it out and providing feedback. We appreciate all input!
This is just a quick post to let everyone know that Tangible Math is available now! I’ll have a more complete introduction to it soon (update: see the product page), but you can already get it on iTunes, Google Play, the Amazon Appstore, and the NOOK Store.
Tangible Math is a full set of virtual manipulatives for preschool, kindergarten, and 1st grade math. These are physical objects you’d use to teach math concepts with your child. Instead of setting a kid down in front of an app and walking away, this app facilitates interaction between the teacher and the student. Just check out the screenshots and you’ll see what it’s all about!
Gladiator is a lot of fun and it’s nice to play an updated throwback to the classic MS-DOS days. However, the video game market is not quite so nice!
The OUYA represents a change to the way games are discovered by players. The traditional method of finding games in the local brick & mortar shop or even the recent way that Google Play and the iOS App Store interface with the user are not proper solutions to the modern problem of finding the right game/app for you.
I’d love to say that the OUYA has the answer, but it’s not there yet. There’s promise though. One promising feature is the Sandbox. The Sandbox is where all new games go on OUYA. It prevents the store from being overrun by tons of junk, which is great. The issue is that the games that stay in the Sandbox for a little while end up having their own discoverability problems. That’s where Gladiator is now.
Considering that, we’re making Gladiator available for free now on the OUYA, the best place to play this kind of 4-player co-op game. If all we get out of this is that more people get to play this game, then that’s a job well done! We hope you’ll help us spread the word so that the community of this great gaming classic will continue to grow.
It’s a simple thing, conceptually. Board Game Apprentice is a set of 7 tools for helping you play board games. If you’re missing a timer, dice, or a spinner, you can use a digital one instead (just don’t lose your phone!). They’re even fun just to mess around with and a great thing to have handy when you need it.
Available for Android 2.3+, Kindle Fire, and Kindle Fire HD
App Includes: Timer – Digital, hourglass, analog, and chess timers, each can run in the background when other tools are in use Dice – Traditional pip dice and numbered dice from 4 to 20 sides, custom text and colors, hold tray, roll history Spinner – Realistic feel with colored or numbered wedges, freespin mode for pointing at a player Buzzer – Up to 4 buzzers, sound and glow indicate who rings in first Doodle Pad – Quick sketching and erasing, supports multitouch (kids love it!) Scoreboard – Auto sums, enter player names, no limit on number of players, undo and redo Tokens – 4 colors of your choice, divided table, stackable, supports multitouch
Go get it!
We don’t approach mobile apps in the all-too-typical way. Our apps are more than just microgames. Board Game Apprentice doesn’t skimp on any of the tools provided, offering way more value than other apps which contain just one or two of these tools. We also can’t stand advertisements and devious business models. We hope you do too.
I guess I should have shared this a long time ago, but better late than never!
Don’t Blow It was included in a PBS Off Book feature about indie game development. Our presence at Boston FIG is the reason for this happening (you can see some other BFIG entries alongside us). It’s pretty cool to be informally recognized as “indie enough”, or at least Cassie’s art gave people that impression. 😉
We’re at 0:43, right after that heartwarming holiday photo of Team Meat.
We’re still working on the new design for Don’t Blow It, so there will be lots to talk about soon. For now, I’ve thrown together a video that shows what the Boston FIG version is like. I hope you like it!