Here’s a quick look at one of the new possibilities in the future of Don’t Blow It.
What you see here is the work-in-progress of creating structures in-game: Building. The new feature, which is pretty unusual for a platformer, lets you join certain “buildable” objects together. This lets you solve many puzzles and obstacles with tremendous freedom (and lets us design some pretty awesome puzzles for you to solve).
I can think of several platformer games which involve building stuff, but they all involve an inventory system and a correspondingly complex input system. In the future of DBI, the objects are all around you, meaning that cooperation is important, rather than hoarding. In fact, such a big game-changing feature really has to be integrated into the world and story of the game. I’m really excited for the possibilities that an in-game construction feature support.
Wish me luck in designing the controls for it and clearing out bugs!