Posts Tagged ‘multiplayer’
Lately, as I’ve gotten the time, I’ve been pounding away at Gladiator (Openglad), a cool retro action RPG that I loved as a kid. It’s amazing that after all these years (um, 18 since the original release?), I can pick up the code and improve the game I played so much so long ago.
I released a version on Google Play, the Amazon Appstore, and the NOOK Store. I have been working on a new level editor for a bit. It’s incredibly improved from the old one; it feels much better to use and has more features. Best of all, it is now integrated into the game itself. I’ll be releasing an update to the Android version that includes the level editor. Also, there are plans to include a sharing system so you can create and share your own levels and campaigns as well as download and rate ones that other people make.
Another bit of news is that I bought an OUYA! Incidentally, that also means I’m working on the OUYA port of Gladiator… Yeah, it’s pretty awesome with 4 players smashing around on a big TV. The downside to mobile Android really is the lack of local multiplayer, so I’m really pleased to have the OUYA as an outlet for the PvP and cooperative multiplayer experiences that I love. OUYA porting is mostly controller integration work, which can get hairy when it comes to menus, but it’s already working well. I have a few more details to smooth out, then it’ll be go time.