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I recently bought a wired XBox 360 controller to use with my Steam games on my PC.  It works very nicely, so of course, I had to use it in my own code eventually.

Here’s the first place I’m using it.  I made a little library called XController that wraps XInput in a class.  It makes the interface to the controller a lot friendlier in C++ and does not require you to include the dreaded windows.h (or XInput.h for that matter).

Next, I might try to update StickyInput to use a similar interface.  Then I could have support for these controllers in all of my games.

You can find XController on Google Code!

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