Internal interfaces, oy!

I’m just hacking away at some “details”, as my wife would frustratedly call them.  They’re important, I tell you!

I’m loading level data from XML files, then this data will be referenced whenever a level needs something.

It's really not that bad...

Okay, it does seem weird even to me that I’m storing the exact data that I’m getting from the XML, but this will really help when I want to make changes to levels while they’re running (i.e. built in level editor).  I may get carried away with making my code “nicer” sometimes, but the real issue for me is that I’m essentially wedging new, untested code between two working pieces.  I just love breaking stuff that works, especially when the job is really boring!  Wahoo.

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