I’m just hacking away at some “details”, as my wife would frustratedly call them. They’re important, I tell you!
I’m loading level data from XML files, then this data will be referenced whenever a level needs something.
Okay, it does seem weird even to me that I’m storing the exact data that I’m getting from the XML, but this will really help when I want to make changes to levels while they’re running (i.e. built in level editor). I may get carried away with making my code “nicer” sometimes, but the real issue for me is that I’m essentially wedging new, untested code between two working pieces. I just love breaking stuff that works, especially when the job is really boring! Wahoo.