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Don’t Blow It has been steadily improving over the last few weeks.  I’m running out of programming tasks!  There are some new features I’m planning to add later, but more importantly, I’ll be producing a gameplay video soon (let’s hope for this week).

Here’s another screenshot to mark our progress:

It’s getting really exciting now, even as I struggle to manage the development.  I can’t wait to play it for real… but that means I need to get various pieces in order, like level design, art, music, and networking.  There sure is a lot of work left, but the game will be worth it.

4 Responses to “Don’t Blow It! progress”

  1.  Christopher Akin says:

    Looks interesting. The website also seems very cute. My daughter Mia loves the dinosaur mascot.

    •  Jonny D says:

      Thanks Chris.  My mother-in-law keeps saying that the dinosaur needs his own game…

  2.  Rogues says:

    Lovely website you’ve got here. I’m somewhat of a newcomer to C++ myself, so I hope to learn a lot from this website. I also started hanging out at #ludumdare.

    Thanks,

    Rogues

    •  Jonny D says:

      I’m glad you like it.  There’s not as much here in the way of learning C++ as I originally wanted.  It sure takes a lot of time to write such things.

      #ludumdare is a fun place to hang out.  It goes absolutely nuts before a compo!

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